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GSEConnect.com, Niche News and Information Market : Pop Culture

Trend Segment: ‘SocialMedia’ rss

  • Young and Fashionable are drawn to Street Fashion and Virtual Shopping

    Fashion has always been one of the most trend influenced industry segments in he world and will continue to be for the foreeable future….say Jacob Miles, CEO of GrapevineStar

  • Trend Alert – Tweens Impacting Social Game Development – Disney World of Cars Announced

    Disney Welcomes Rookie Racers to Its Newest Virtual World Disney•Pixar World of Cars Kids Can Now Join Lightning McQueen, Mater and the Cast of “Cars” in an Online World Full of Fun, Adventure and Racing!
    BURBANK, Calif.–(BUSINESS WIRE)–Racers – log onto your computers – and start your engines! Disney•Pixar World of Cars Online (www.world of cars.com), [...]

  • Grapevine, Texas based GameStop debuts “store of the future”

    “The key to GameStop’s continued leadership and success in the new media world order of video games is the synergistic management of the individual and community online game experience integrated with an interactive, instore community experience”…says Jacob R. Miles III, CEO of GrapevineStar Entertainment Inc., an intellectual property and new media integration company.

  • Google acquires social games and apps maker Slide

    Google acquires social games and apps maker Slide
    Google made another play for the social networking space Friday with its acquisition of Slide, which makes games, applications and widgets for websites such as Facebook and MySpace.
    The San Francisco developer provides free apps that Facebook users can install on their profiles in order to play simple games [...]

  • DQE Signs Co-Finance and Production Nick India

    DQE has signed a co-finance and production agreement with Nick India to produce a local animated series for children.
    The series will begin with 26 high definition half hour episodes. As a part of this deal, Nickelodeon has provided content for this upcoming series, while DQE is executing the production for global distribution and licensing. DQ [...]

  • Zynga Purchases Japanese Social Game Company Unoh

    “Social Game Companies worldwide are growing rapidly, Zynga is a leader in this space and will continue to lead given the financial resources at their disposal”…says Jacob R. Miles III, CEO of GrapevineStar Entertainment

  • Youth Focused Interactive Marketing to be Location-Based

    All Interactive Youth Marketing Will Soon Be Location-Based
    With endless talk about check-ins and mayorships it is easy to get swept away by the mystique of location-based marketing and for good reason. That famous anecdote about reaching an unsuspecting consumer with the very right offer as they stroll by a storefront is hard to ignore. The [...]

  • Event Alert – Virtual Goods Conference to Coincide with Toy, Game & Technology Summit

    “The Toy and Game industry has been intimately integrated with the casual games and virtual goods businesses. This integration will continue to increase dramatically”….says Jacob Miles, Chairman, GrapevineStar

  • Mumba, India based Zapak Partners with Hong Kong based 6waves games

    The deal illustrates how social gaming is becoming a worldwide phenomenon, not just something happening in the more mature Internet markets of China, Japan, Europe and the U.S
    “Look for India to become a major player in the distribution and marketing of online casual games”….says Jacob R Miles, GrapevineStar

  • Trend Alert – Second Life – Virtual Goods – Is Alive and Well

    The Social Graf from MediaPost
    Second Life Chugs Along
    by Erik Sass,
    Second Life is a great case study in social media trends. First came the huge wave of hype in 2005-2006, when every marketer and his mother felt compelled to get into the pioneering virtual world created by Linden Labs, which was touted as the future of [...]

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